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Juice Bros Pickleball

Run your pickleball social.
Skip the paddle stack.

Players scan a sign to join the Queue. On Deck calls the next Foursome as courts open up, so court time stays fair and people stop getting stuck with the same three players all night.

Player

Session running

#4of 6

in the queue

Volunteer

Court 3

  • Anna W
  • Ben J

Kiosk / display

Court 3
Court 4
  1. 1Tyson M
  2. 2Catherine P

One session. One truth.

Both at once — volunteers run the night, and anyone courtside can still tap a game done.

The paddle stack stops working at 50 players

Fifty or sixty people show up for a social on eight courts, and rotation is a physical paddle stack plus a couple of volunteers calling names from memory. At that size it comes apart in a few predictable ways.

You never get to play

The rotation only exists in the volunteers' heads, so you spend the whole two hours running the floor.

Court time isn't actually fair

Nobody is tracking who has waited longest. Quiet players get passed over while the confident ones get back on again and again.

The same Foursomes keep reforming

There's no record of who has already shared a Court, so people play with the same three faces all night. That's the opposite of a social.

“Am I next?” never stops

Volunteers field that question all evening because a player has no way to check their own spot in line.

Courts sit empty

The next four get announced, but some are at the snack table or mid-mahjong, and the Court waits while they're hunted down.

How a night runs

  1. Start the Session

    One tap from your club's saved defaults for the venue and court count. The Club QR sign is printed once and never changes, so there's nothing to set up at the door.

  2. Players add themselves

    They scan the sign, give a first name and last initial, pick a skill level from four plain words, and they're in the Queue. There's no check-in desk and nothing to install.

  3. On Deck picks who's up

    Two Foursomes are chosen and announced before any court is free, so those eight people can gather instead of being tracked down one at a time.

  4. A court frees, the next four walk on

    When a game wraps, someone taps that court done: a volunteer, or any player on the tablet by the courts. The leading On Deck Foursome takes the court, a fresh one moves up, and the players coming off re-queue on their own. Run your night with volunteers, without them, or both.

  5. Call Last Call when the night winds down

    Games in progress finish and nothing new starts. When the Session closes, the roster is deleted. You keep an anonymous Session Summary and nothing else.

A sign on the wall and your phone

The club prints one sign and never touches it again. A player scans it, gives a first name, and their phone does the rest.

On Deck

Join tonight's social

Point your camera here. No app, no sign-up.

TO Pickleball Club

Printed once. The link behind it always points at whatever session is running.
TO PickleballSession running

#4of 6in the queue

Hang around. You don't need to touch anything.

Playing as Intermediate

Every player sees only their own line. The question “am I next?” answers itself.

What the courtside screen shows

One lit panel a loud gym reads at a glance: who's on which court, who's up next, and how long the line really is.

On DeckTO Pickleball · Saturday Social
Up next3 / 4 ready
  • Ben J
  • Anna W
  • Hunter J
  • open spot
After that
  • Tyson M
  • Catherine P
  • JW J
  • Kaitlyn C
Court 1
  • Federico S
  • Dylan F
  • Andrei D
  • Jorja J
Court 2
  • Parris T
  • Kate F
  • Jade K
  • Lea J
Court 3Just opened
  • Ben J
  • Anna W
  • Hunter J
  • Gabe T
Court 4
  • Connor G
  • Rachel R
  • Anna B
  • Sahra D
  1. 1Tyson M6 MIN
  2. 2Catherine P6 MIN
  3. 3JW J5 MIN
  4. 4Kaitlyn C4 MIN
  5. 5Noe K3 MIN
  6. 6Tina P3 MIN
  7. 7Chao Yi W2 MIN
  8. 8Hayden P1 MIN
  9. 9Gabe Tjust now
  • Longest wait is always next

    The person who has waited longest anchors the next foursome. The other three come from the next-longest waiting.

  • Orange means being called now

    Court 3 just turned over. Those four gather while every other court keeps playing. Nothing else on the board is orange.

  • Check your own spot

    A player scans the sign and sees their place in line on their phone, so nobody has to ask a volunteer whether they're up.

Fair by default, flexible when it matters

Match Me

The person who has waited longest is always in the next Foursome. The other three come from the next-longest waiting, chosen to keep skill levels close and to avoid people you have already played tonight. Every one of those is a preference rather than a rule, so a court never sits empty waiting for a perfect group. Players who want none of this can just leave their phone in a bag and keep rotating.

Queue Together

Came with friends? Build a group of up to four from your phone, or ask a volunteer to do it. It joins the Queue as one unit at the median wait time of its own members, so it takes its real turn instead of jumping the line or losing anyone's place. A group of two or three gets its last seats filled by Match Me, and it dissolves once the game ends.

It stays a social

Nobody keeps score. There are no winners recorded and no leaderboard. The only thing a game leaves behind is that its four players have now shared a court, which feeds back into who they get matched with next.

We're building On Deck with TO Pickleball Club for their Saturday socials, and making it work for any club that runs one. If that sounds like yours, we'd love to hear how your night goes.